Aeon's End Wiki
Aeon's End Wiki
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For rules regards the casting phase, see here.

Spells are the main way of dealing damage to the nemeses and their minions. Most spells are gained from the supply over the course of the game. Most Breach Mages start with simple SparkSpark spells in their deck, and some even have a unique starter spell. Spells must be prepped to a breach before being cast on a future turn.

Starter Spells[]

Buried Light Call of the Void Cinder Convergence Eternal Ember Extinguish Flare Fossilized Rose Gift of Spirit Illuminate Immolate Invigorate Mazra's Studies Pyre Shower of Coals Smolder Spark Swirling Darkness Tidal Surge Torch


Supply Spells[]

Cost 1 Spells[]

Flame Jab

Cost 2 Spells[]

Draining Touch Fire Chakram Fortified Frost Inner Fire Nerve Jab

Cost 3 Spells[]

Breach Flare Burning Current Conflagration Double Tap Dual Flash Fleeting Vision Gathering Winds Mantra of Strength Paired Storm Phoenix Flame Precision Shot Sparking Siphon Spectral Echo Tethered Darts Thoughtform Familiar Warping Haze


Cost 4 Spells[]

Amplify Vision Blaze Breach Communion Carbonize Cleanse Crescendo Ray Flash of Intellect Force Amplifier Force Catalyst Force Transfusion Ignite Incinerating Fist Infused Ignition Jagged Lightning Kindle Lava Tendril Pyrotechnic Surge Reverberating Shock Shattering Bolt Storm Vapors Thermal Dart Twisted Fang Void Bond

Cost 5 Spells[]

Arcane Salvo Aurora Bending Beam Breach Seeker Celestial Spire Cinder Shower Combustion Convection Field Dark Fire Dust Caller Essence Theft Fatal Harmony Feedback Aura Feral Lightning Fiery Conclusion Fiery Torrent Fulminate Gathered Will Gravity Node Imbued Smash Lightning Arrow Oblivion Swell Radiant Conflux Scorch Splinter Missile Stunning Force Thieving Spirit Unstable Rift

Cost 6 Spells[]

Blade of Wisdom Bouncing Boom Catalyst Chaos Arc Conjure the Lost Deluge of Power Devouring Shadow Drown in Flames Hasted Intellect Illuminating Flame Memory Break Nova Forge Planar Insight Pyro Geist Resonate Scrying Bolt Snap Ritual Starfire Frenzy Swarm of Flame Tornado of Insight Wildfire Whip

Cost 7 Spells[]

Arcane Nexus Breach Collision Chronal Arc Consuming Void Disintegrating Scythe Embody Flame Erasure of Mind Equilibrium Nether Conduit Patterned Strike Pyromancy Reaper's Flame Reduce to Ash Sage's Brand Symbiotic Synapse

Cost 8 Spells[]

Arcane Relay Char Crystallize Dizzying Burst Monstrous Inferno Psychic Eruption Radiance Spirit Lift Thunderous Oath Wound Mender

Cost 9 Spells[]

Sphere of Inversion


Other Spells[]

Forged Spark Mazra's Arc Mazra's Gift Mazra's Inferno Mazra's Wisdom Rose Thorn

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