The supply is the common selection of cards available for all players to buy from. The supply is comprised of nine supply piles. Each pile contains several copies of the same card. The players can determine these piles randomly, use the randomizer cards, or choose the cards they wish to use. The supply always contains some Gems, Relics, and Spells.
Creating the Supply[]
The supply always contains 3 gems, 2 relics, and 4 spells. These may be chosen at random, or chosen by the players so that there are guaranteed effects/prices present. Place each card of the same name in its own separate pile, in the middle of the table.
- There are seven gem cards in each gem supply pile.
- There are five relic cards in each relic supply pile.
- There are five spell cards in each spell supply pile.
If a supply pile runs out, it is considered empty. Do not replace it.
Cards Not in the Supply[]
- Any destroyed cards are not returned to the supply. They may be collected in a separate non-supply pile.
- The Nemesis deck and discard piles are not part of the supply.
- Treasures are not part of the supply.
Suggested Starting Supplies[]
Core Set[]
Your First Game
Your First Game
Jade | V'riswood Amber | Diamond Cluster |
Focusing Orb | Mage's Talisman | Spectral Echo |
Essence Theft | Planar Insight | Wildfire Whip |
Deck Destruction
Jade | Searing Ruby | Burning Opal |
Flexing Dagger | Bottled Vortex | Amplify Vision |
Essence Theft | Planar Insight | Consuming Void |
Free Charges!
Jade | V'riswood Amber | Diamond Cluster |
Unstable Prism | Mage's Talisman | Spectral Echo |
Ignite | Feral Lightning | Wildfire Whip |