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The New Age is the fourth standalone set in the Aeon's End franchise. It was designed by Kevin Riley, published through Indie Boards and Cards, and released in September 2019. This set comes with all pieces required to play, not needing any other content to work. It can, however, be combined with any other expansion or set. The box contains 8 playable mages, 4 nemeses to fight, 22 sets of supply cards, as well as a brand new type of player card, Treasures. It also introduces a new game mode, Expedition Mode and with it the new upgraded basic nemesis cards.
Contents Overview
- Mages (8): Claudia, Gygar, Lost, Rhia, Sahala, Soskel, Talix, Taqren
- Nemesis (4): Ageless Walker, Arachnos, Fenrix, Maggoth
Mage Cards
- Starter Cards: Crystal (32), Spark (19), Aetherscope, Furnacium (2), Gift of Spirit, Heart Forge, Lucky Coin, Planar Pocket, Sparkling Meteorite, Tidal Surge (2)
- Gems (6): Energized Rubidium, Exogranite, Recurring Jasper, Resonant Pearl, Unrefined Blaststone, Lurking Sionite
- Spells (9): Bouncing Boom, Deluge of Power, Fatal Harmony, Force Amplifier, Imbued Smash, Patterned Strike, Reverberating Shock, Spirit Lift, Tethered Darts
- Relics (7): Aether Conduit, Caged Fire, Galvanized Bauble, Link Conduit, Marble Galaxy, Pain Conduit, Well of Energy
Other
- Nemesis Cards: 34 basic nemesis cards, 15 upgraded basic nemesis cards, 55 nemesis-specific cards.
- Treasure Cards: 10 level 1 treasures, 8 level 2 treasures, 10 level 3 treasures.
- Tokens: 30 1-life tokens, 15 5-life tokens, 24 charge tokens, 19 fly/maggot tokens, 10 power tokens, 7 player number tokens.
- Misc: 16 breaches, 3 special breaches, 9 mage-specific (non-starter) cards, 13 expedition cards, 13 turn order cards, 2 life dials, 4 player reference cards, 87 randomizer cards.
Breach Mages
Mage | CR | Starter Card | Ability | |
---|---|---|---|---|
Claudia |
5 | Aetherscope | Activate During Any Ally's Main Phase: That ally gains 2 . The next time that ally gains a card from a supply pile this turn, you gain a copy of that card from the supply pile. OR That ally gains 5 . | |
Gygar |
3 | Tidal Surge | Activate During Your Main Phase: Place a Surge token on your Ancient Breach. OR Cast a spell prepped to your Ancient Breach. Gain 2 Charges. | |
Lost |
5 | Heart Forge | Activate During Your Main Phase: Return up to four cards that cost 0 in your discard pile to your hand. | |
Rhia |
6 | Planar Pocket | Activate During Your Main Phase: Return a card in your hand or discard pile to its supply pile. If you returned a relic, gain a card from any supply pile that costs up to 3 more than the returned card. Otherwise, gain a card from any supply pile that costs up to 2 more than the returned card. Either way, place the gained card into your hand. | |
Sahala |
3 | Sparkling Meteorite | Activate During Your Main Phase: Reveal the top three cards of your deck. Place a spell revealed this way into your hand. If there are no spells prepped to your Celestial Breach, prep up to two spells in hand to your Celestial Breach. | |
Soskel |
4 | Lucky Coin | Activate During Your Main Phase: Place an Energize token on any player's breach that doesn't have one. OR Discard an Energize token on any player's breach. That player gains 4 life. | |
Talix |
6 | Furnacium | Activate During Your Main Phase: Destroy two Sparks in hand. If you do, shuffle your turn order card into the turn order deck. OR Gravehold gains 5 life. | |
Taqren |
2 | Gift of Spirit | Activate During Your Main Phase: Focus any player's breach. Any player gains 1 life for each opened breach you have. |
Nemeses
Nemesis | Difficulty | Description | |
---|---|---|---|
Ageless Walker | 5 | Ageless Walker brings death and decay wherever it walks. The players' mages experience this firsthand; a curse is added to their deck to represent a damaging effect of aging and their cards can be temporarily removed from their deck by being exiled. | |
Arachnos | 4 | Arachnos once was a trusted mage and friend, but his thirst for knowledge and willingness to harness the power of the Nameless led to conflict with the Council of Elders. Now he is performing a dangerous ritual that may change him in an monstrous and even more dangerous adversary. Hindering the ritual is key to prevent a buildup of Nemesis Tokens, which determine how powerful and successful the result of the ritual will be. | |
Fenrix | 7 | Fenrix is the result of Arachnos' experiments with the Void and power of the Nameless. This fearsome wolf lets its pack of special minions do most of the fighting but players need to pick their targets carefully as they can only focus their damage on one of these minions each turn. Allowing too many of them to be present at the same time causes the players to lose. | |
Maggoth | 3 | Maggoth summons a large amount of weak maggot minions that will hatch into the stronger fly minions. If left unchecked these vile creatures will attack Gravehold and may eventually even cause the players to be overrun, immediately losing the game. |
Supply Card Gallery
The New Age comes with 22 sets of supply cards
Gems (6)
Spells (9)
Relics (7)
Treasure Gallery
Level 1
Level 2
Level 3
Basic Nemesis Cards
The New Age comes with 34 basic nemesis cards: 13 powers cards, 13 attack cards, and 8 minions.
Tier 1 Cards
Tier 2 Cards
Tier 3 Cards
Upgraded Basic Nemesis Cards
The New Age comes with 15 upgraded nemesis cards: 6 powers cards, 6 attack cards and 3 minions.
Tier 1 Cards
Tier 2 Cards
Tier 3 Cards
Suggested Starting Supplies
Lore
"In the aftermath of the Fall, nothing was left except destruction and despair. When Gravehold Past was buried, our world collapsed, but a spark of perseverance remains even now. The spirit of Gravehold is her people, and we shall survive on this strange verdant surface. More than survive, New Gravehold will thrive." ― The Tale of the Fall, Master Brama, Elder Breach Teacher
The Gravehold of the past is no more. The city was attacked by Maelstrom, the most powerful Nameless ever seen. Dezmodia and a team of valiant breach mages woked together to stop it, but their victory came at a great cost. Dezmodia’s finishing blow was an explosion of such pure, unimaginable energy that it consumed both her and Maelstrom, and all of Gravehold with them. Her spell was so powerful, and Maelstrom so massive, that the network of tunnels and cave systems collapsed, but without her sacrifice, humanity itself would be no more. The home of countless generations and the surrounding area were destroyed. Many brave mages who were fighting on the front line were never found.
In spite of their losses, the people of Gravehold looked to the future with hope. With nowhere to retreat, they turned upward. Led by the remaining breach mages, they made their way to the surface and fought against the ancient Nameless of this strange new world. They called their new home New Gravehold.
Their efforts were almost in vain when Xaxos, one of their own, betrayed his fellow mages. He sought to use energy from the Void to gain enough power to stop the Nameless, but it consumed him. When the other mages tried to sway him from this path, he turned on them and they were forced to stop him. In the aftermath of Xaxos’s betrayal, the council of elders banished his followers from New Gravehold forever to stop anyone else from making the same mistakes. With Xaxos gone and the last known Nameless defeated, the council decreed that all breaches be closed in the hope that it would keep new Nameless from entering this world. The people toiled and rebuilt in peace amongst the unfamiliar flora of their new surroundings.
Not long after New Gravehold was formed on the surface, however, more unknown Nameless emerged from the wilderness. Without breach magic, New Gravehold was defenseless. Mere decades after closing them, New Gravehold was forced to reopen the breaches and take up breach magic once more.
No longer willing to merely wait and defend, New Gravehold’s strongest breach mages have been organized into expedition parties. Many have already set out to find the source of the Nameless and stop their assault once and for all. The people of New Gravehold still believe in a future free from Nameless, free from war, and free from the temptation of breach magic once and for all.